Interactive Experiences
Psyche | 2024 | Art Lead
Psyche is a narrative driven demo set aboard a space fairing cruise liner which is seemingly abandoned but not all is as it seems.
Made as part of a collaboration with a group of Masters students at Canterbury Christ Church University.
using Blender, Substance Painter, Unreal Engine 5 using Nanite and Lumen.




Clockwork Corsair | 2022 | Sole Developer
The Clockwork Corsair is a steampunk inspired environment I created for my Masters degree final project. The playable version sees the player seeking their crashed airship, the titular Clockwork Corsair. To do so they must navigate the level via a hookshot mechanic.
Made as part of my Games Design Masters degree.
Made using Blender, Substance Painter, Unreal Engine 5 using Nanite and Lumen.




Arcade Brittainia | 2021-2022 | Art Lead
A 3d representation of Cains Amusements in Herne Bay (England, UK) as it would have been in 1989.
this project was developed across the three trimesters of my Games Design MA degree.
​I was responsible for 95% of the period accurate arcade cabinets found within the environment plus a few other assets such as cars, some items of clutter and novelty arcade machines.
​Models were created and animated in Blender, textured in Substance Painter and the game was made in Unreal Engine 4



Virtual Pop Up Book | 2020 | Art Lead
A digital pop up book detailing the history of Canterbury's most historic and iconic buildings.
During this project, I was responsible for the creation of the environment and 3D diorama style models that would pop up from the page whilst the history of that model was being read, I was also the teams animator for certain scenes that required it.
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Models were created and animated in Blender, textured in Substance Painter.



