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Interactive Experiences

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 Psyche | 2024 | Art Lead

Psyche is a narrative driven demo set aboard a space fairing cruise liner which is seemingly abandoned but not all is as it seems.

Made as part of a collaboration with a group of Masters students at Canterbury Christ Church University.

using Blender, Substance Painter, Unreal Engine 5 using Nanite and Lumen.

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Clockwork Corsair | 2022 | Sole Developer

The Clockwork Corsair is a steampunk inspired environment I created for my Masters degree final project. The playable version sees the player seeking their crashed airship, the titular Clockwork Corsair. To do so they must navigate the level via a hookshot mechanic. 

Made as part of my Games Design Masters degree.

Made using Blender, Substance Painter, Unreal Engine 5 using Nanite and Lumen.

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Arcade Brittainia | 2021-2022 | Art Lead

A 3d representation of Cains Amusements in Herne Bay (England, UK) as it would have been in 1989.  

this project was developed across the three trimesters of my Games Design MA degree.

​I was responsible for 95% of the period accurate arcade cabinets found within the environment plus a few other assets such as cars, some items of clutter and novelty arcade machines.

​Models were created and animated in Blender, textured in Substance Painter and the game was made in Unreal Engine 4

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Virtual Pop Up Book | 2020 | Art Lead

A digital pop up book detailing the history of Canterbury's most historic and iconic buildings.

During this project, I was responsible for the creation of the environment and 3D diorama style models that would pop up from the page whilst the history of that model was being read, I was also the teams animator for certain scenes that required it.

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Models were created and animated in Blender, textured in Substance Painter.

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